Soul Calculator

Every soul source in the game, and what it's worth right now. Drag the timeline to see how values grow as the match goes on.

10:00

Game time (minutes)

Soul Values at 10:00

SourceSoulsScaling

How to read this: values with a per-minute rate grow as the game goes on — a trooper at 30 minutes is worth far more than one at 5. Flat values (Guardian, Walker, Shrine) have a fixed base that doesn't scale with time — but your actual payout can still vary: a comeback bonus grants extra souls on objectives when your team is behind in net worth, so a losing team earns more per objective than a winning one.

Sources tagged team split their souls across your whole team.

Data sources: base values and per-minute scaling from Liquipedia (Deadlock/Souls); Rift values from the in-game Unstable Rift data; mid-boss value from community testing. Values are approximate and shift with patches — last checked October 2026.

Why this matters: a Sinner's Sacrifice at 30 minutes pays almost 450 souls — more than five troopers. Knowing what scales (and what doesn't) tells you where to spend your time as the game goes long.