Item Tier List
All 156 items ranked S through D — October 2026 meta. Know what's worth your souls before you open the shop.
All 156 items ranked S through D — October 2026 meta. Know what's worth your souls before you open the shop.
These items tempt new players but underperform statistically:
If you love one of these, play it — comfort beats stats. But know what the numbers say.
Cheap cooldown reduction with spirit power. Fits literally every caster build.
49% win rate. The cooldown item that defines caster builds — more casts wins games.
53% win rate. Pulsing AoE spirit damage that scales with the fight. Zone monsters live here.
Immediately re-cast an ability. Double your best spell on demand.
56% win rate — the highest of any spirit item. Re-cast your last ability for massive burst. Deletes heroes.
Reset all cooldowns. Two ults in one fight wins games.
63% win rate. Survive lethal damage once per fight. Turns lost teamfights into won ones.
Your bullets cut enemy damage and healing. Single-handedly shuts down hyper-carries.
35% bullet and spirit lifesteal plus damage. The sustain king — out-heal entire teams.
Immune to stun, silence, sleep, root, and disarm. Your 'I get to play the game' button. Non-negotiable late game.
Bleed based on max HP plus healing reduction. Melts tanks, counters sustain comps, and scales into late game. One of the highest win-rate items on gun carries.
Kills and assists trigger attack speed and lifesteal surges. Win one fight, win them all.
Massive damage at the cost of survivability. You're a carry — if you get caught you die anyway. Deal 70% more damage while alive.
Bullets bounce to additional targets. The only way to instantly clear waves and apply on-hit effects to multiple heroes. Non-negotiable on gun carries by 20 minutes.
Your bullets silence. Deletes ability-reliant heroes from the game.
96% pick rate. Bonus spirit damage on abilities — the universal spirit starter.
Cheap active nuke for 800 souls. Absurd value early.
70% usage on melee-spirit hybrids. Melee hits deal spirit damage.
Longer ability durations. 58% usage — core for DoT and zone heroes.
Amplify spirit damage on targets. Your whole team's abilities hit harder.
Active slow. Catch anyone, set up every combo.
44% win rate. Drain spirit and sustain — anti-caster plus self-heal.
Disarm a carry. Deletes their damage for the duration.
Bigger ability radius. Hit more targets with every cast.
Faster charge regen. Charge-based heroes become oppressive.
AoE silence. Teamfight caster shutdown.
53% win rate. Longer durations on everything that matters.
Active burst of spirit power. Timed nuke windows.
Percent-HP spirit damage. The answer to 6000-HP frontlines.
Huge spirit power plus health. Raw scaling.
Stacking spirit amp the longer you fight. Scaling monster.
Become untargetable. Dodge the combo that would kill you.
55% win rate. Execute damage on burning targets — finish what your team starts.
Maximum cooldown reduction. Cast everything twice as often.
Extra dash and jump. Movement is life in Deadlock.
Active heal plus spirit power. Clutch recovery on demand.
Reflect damage back at attackers. 45% win rate — punishes anyone who touches you.
Move speed is the best stat in the game. Nearly 70% of players buy these first.
Core gun sustain. The reason carries can stay in fights.
Anti-heal on hit. Mandatory against sustain comps.
55% win rate on ability heroes. Sustain for casters.
45% win rate. Punishes spirit damage with a shield and reflect.
Tank staple. Health and regen that scales with missing HP.
Melee hits heal you. Brawler sustain core.
Extra air dash and stamina. Movement tech enabler.
Grow huge, gain resists, slow nearby enemies. Teamfight-defining tank active.
Move speed, regen, slow resist. Core of the current bruiser meta.
Steal enemy max HP with your bullets. Anti-tank scaling.
55% win rate. Reflect damage to attackers — punishes anyone focusing you.
Flat fire-rate boost for 800 souls. One of the highest-value early purchases in the game.
Your bullets heal you. Lets you win trades you'd otherwise lose.
54% win rate on spirit-gun hybrids. Bridges weapon and ability builds beautifully.
Your bullets slow. Turns every trade into a chase they can't win.
22% fire rate with no conditions. The most straightforward DPS increase at this tier.
Converts your gun to burst-fire with bonus damage. Massive DPS jump for most heroes.
Stacking resists the longer you fight. Core of the current bruiser meta.
Headshot kills snowball into more damage. Dominant in the right hands.
Huge damage and resist up close. Brawlers live here.
Every shot chains lightning to nearby enemies. Teamfight AoE for free.
Headshots cripple enemy damage and healing. Anti-carry tech.
Crit chance scaling. The more you commit, the harder it spikes.
57% late-game win rate on spirit-gun hybrids. Converts excess spirit into weapon power.
Extra ability charge. 87% pick rate on charge-based heroes.
Flat spirit power. Simple scaling.
Spirit sustain. Stay casting longer.
Dash-jump synergy for casters. Movement plus power.
Hybrid shred. Gun-spirit bridge.
AoE slow active. Zone control.
Flat spirit power upgrade. Reliable scaling.
Reload and ability haste. Hybrid tempo.
Reduce enemy healing and regen. Situational anti-sustain.
Damage over time plus healing reduction. Grind them down.
Active knockdown. Setup and peel.
Team sustain aura. Support value.
Steal spirit power. Snowball mechanic.
Big AoE nuke. Teamfight damage.
Debuff aura. Grind-down utility.
Ability range. Snipe from safety.
Chain lightning nuke. AoE burst.
Flying mobility. Rotation and surprise angles.
Hybrid weapon-spirit scaling. Niche carry.
Spreading DoT. Teamfight grinder.
AoE root and pull. Setup CC.
Flat health. Never bad, never exciting.
Out-of-combat regen. Stay in lane longer.
Regen that ramps while fighting. Solid brawler sustain.
Shorter CC and debuffs. Quietly wins fights.
Spirit shielding. Niche but strong vs casters.
Sustained move speed. Rotation and chase value.
Amplify your healing. Healer and self-sustain synergy.
Shield triggers when you're bursted. Anti-combo tech.
Shield vs spirit damage. Meta-dependent.
Bonus souls from kills and objectives. 58% usage — economy engine.
Shield vs weapon damage. Meta-dependent.
Cleanse debuffs on demand. Clutch vs CC chains.
Active attack speed and lifesteal. Fight steroid.
Team AoE heal. Support value.
Super-jump mobility. Rotation and escape tool.
Resist plus regen vs spirit comps. Situational wall.
Teleport forward with bullet resist. Aggressive repositioning.
Big shield active. Clutch save on demand.
Anti-spirit-burst shield. Counters one-shot casters.
Sustain that scales with fight length.
CC-resistant tank stats. Frontline enabler.
Teleport to an enemy with disarm and slow. Gap-close plus disruption.
Raw armor and health. Simple wall.
Reduce the next big spirit hit. Anti-burst tech.
Active lifesteal nuke. Burst sustain on demand.
Reload less, shoot more. Simple and always useful.
Faster bullets plus damage — easier to hit moving targets at range.
Bonus damage to NPCs and troopers. Speeds up your farm significantly.
Time your reloads before fights for a free damage window. Skill-based value.
Active burst of speed and slow resist. Chase kills or escape death.
Damage ramps as your magazine empties. Rewards committing to full sprays.
Rewards dash-jumping with fire rate. Movement players get free DPS.
First bullets of each mag hit harder. Win every short trade.
Shred spirit resist so your abilities hit harder. Team-enabler.
AoE burn zone that shreds bullet resist. Zone control plus team damage amp.
Shoot faster as you take damage. Rewards playing on the edge.
Boost nearby allies' damage. Support-carry hybrid value.
Bonus damage to wounded enemies. Secures kills that would escape.
Aura shreds enemy bullet resist. Your whole team hits harder.
Long-range damage and headshots. Rewards distance and precision.
Shred through armor-stacking tanks.
Active burst damage. Timed detonation for combo finishes.
Melee damage scaling. Brawler endgame.
Hybrid gun-and-spirit scaling. Niche but potent on the right hero.
Passive slow on abilities. Outclassed by the active.
Melee heroes only. Great there, dead slot otherwise.
Early tank stats. Falls off fast.
Shield an ally. Support-only value.
Active team heal. Outclassed by bigger options.
Reflect bullets. Too situational.
Heal an ally at range. Very niche.
Brief untargetability. High skill, narrow use.
Active heal and cleanse. Outclassed.
Only shines on shotgun-range heroes who live in melee.
Great if you reliably hit headshots. Dead weight if you don't.
Poke-build only. Useless if you ever get close.
Melee-hero exclusive. Strong there, irrelevant everywhere else.
Move faster while reloading. Niche mobility trick.
Situational burst. Fun, but rarely optimal.
Backstab damage for flankers. Worthless in fair fights.
Spray for days — but sub-41% win rates say the DPS isn't worth it.
Defensive headshot utility. Too situational for most builds.
Spirit damage on every bullet. Only for true hybrids.
Drain your own HP for fire rate and speed. High risk, rarely worth it.
Fast follow-up shot damage. Niche trigger discipline reward.
Brief invisibility. Sub-41% win rates — the reposition rarely pays off.
Headshots deal spirit damage. Aim skill meets ability scaling — narrow audience.
Slower, heavier shots that slow. Utility over raw DPS.
Gimmick item. Fun once, then never again.
43% win rate — the lowest of any common T1 spirit item. The radius isn't worth it.
35–40% win rates across heroes. Looks tanky, statistically loses games.
30% win rate on Pocket. The resists don't justify the cost — a stat trap.
Consume an NPC for souls and a buff — but the long cooldown and setup make it a gimmick.